If you’re interested in exploring physical modelling synthesis we recommend the work of Andy Farnell, particularly his cookbook of Pure Data physical modelling patches in Designing Sound. This is particularly exciting when working with sensors. OSC is a standard that lets you format and structure messages. Having a physical model also means you can then control every aspect of it in real time. The OSC objects are for sharing musical data over a network. Once all the aspects and elements of the object that contribute to the overall timbre are well understood, it’s possible to synthesise them to recreate the sound in a very realistic way. I'm currently using it to communicate between Processing and Purr Data. ![]() Download Pure Data Extended(which includes things that we'll need). 1 Continue this thread level 1 11m You should check out Open Sound Control protocol (OSC), most audio programs today are compatible with it and it's much cleaner and wider than MIDI protocol for this kind of thing. It can speak the OSC (Open Sound Control) protocol, so you can write programs to communicate with Behringer X32 digital mixers using their published X32 OSC Remote Protocol. Physical modelling has a long and rich history in synthesis and involves deeply analysing the instrument or sound-producing object you want to synthesise. Pure Datais an easy graphical programming environment. Screenshot of software used to demonstrate game audio prototyping using Pure Data. This code example is a physical model of a rubber duck, created by Christian Heinrichs. game prototyping, video game, PD, Pure Data, Open Sound Control, OSC. With physical modelling the physics of a specific type of sonic interaction are recreated in code, which can enable more realistic interactions with sound. ![]() and velocity) obtained from Unity were sent over the Open Sound Control (OSC). This exercise provides a taster of a different kind of synthesis: Physical modelling. 3.3 Haptic Feedback The haptic feedback was controlled through Pure Data. Programming with Pure Data is a unique interaction that is much closer to the experience of manipulating things in the physical world. Rubber Duckie Synthesis through physical modelling Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation.
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